![]() ![]() In most instances (including the civilian) the best course of action is to blow up the offending obstacle and continue. It is also easy to lose yourself in the isometric environment or get lodged into a corner or just run into something, like a civilian, and find yourself stuck. ![]() Come on! I find it hard to believe that the elite warriors of the future can't walk and pull a trigger simultaneously. You can't run and shoot at the same time. On-screen control is a bit troublesome as well. ![]() ![]() If you had to remember all of the things, the game would suck. Up and X is jump, left and square is roll left, right and triangle is strafe right. Because the game was ported from the PC, each button does four different things depending on which way you press the D-pad. Just by wandering around and destroying everything you end up finishing the level. Each level has an objective, such as blowing up a generator or getting top secret info, but no special measures need to be taken in order to achive these goals. Just about everything in the game explodes, so the temptation is to waste time blowing things up. The gameplay is simple: explore an isometric environment while killing gaurds and collecting ammo to kill more guards. After this epiphane, you join "the resistance" in order to strike back at your former employers. Still, if the suits at EA (which currently holds the Crusader license) are looking for a franchise to reboot, they could certainly do worse than dig the Silencer up for one last mission.In the game you control a renegade Silencer, an elite enforcer of the World Economic Consortium, who realizes that he works for a bunch of sleaze-balls. It's impossible to play without wishing it could have had the flexibility of 3D, even knowing that the technology of the day would never have been up to the challenge. You get plenty of gadgets, but it's hardly Deus Ex. There's a bit of stealth, but you're not going to play it as a stealth game. It's not fast paced and fluid enough to be a great action game, but nor do the extra bits it bolts on add enough to make it a hybrid. Like health packs fixing up rockets to the face, these days we're just inured to the silly.Ĭrusader's primary weakness is that it falls between two different genres. Oddly, it's less noticeable now than it was at the time. It still feels right to try, though, if only to set a good example.īesides, if not for the civilians, who'd leave all those convenient passwords and keycards lying around? Crusader wasn't the first game to use the “everyone is a forgetful cretin who should be fired immediately for leaving vital codes less than two steps from the bloody locked door” school of security, but it remains one of the worst offenders. In fact, if you kill everyone, the game doesn't care. It even adds something to the missions themselves, where guards will inevitably be blown up, burned alive, or melted into goo for your entertainment, but there's a personal reason to keep the engineers and other civilians alive. While all played out using the hammy acting and blue-screen effects that absolutely scream “'90s PC game,” it adds a surprisingly strong emotional core to the game that was sadly missing in the standalone expansion-pack-style sequel, No Regret. ![]()
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